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	<title>blixtsystems.com &#187; flash player 10</title>
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	<link>http://www.blixtsystems.com</link>
	<description>BlixtSystems Flash Actionscript development</description>
	<pubDate>Tue, 15 Jul 2008 23:22:27 +0000</pubDate>
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		<title>Flash Player 10 Sound API changes, SampleData and SampleDataEvent</title>
		<link>http://www.blixtsystems.com/2008/07/flash-player-10-sound-api-changes-sampledata-and-sampledataevent/</link>
		<comments>http://www.blixtsystems.com/2008/07/flash-player-10-sound-api-changes-sampledata-and-sampledataevent/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 23:22:27 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=47</guid>
		<description><![CDATA[With the new beta 2 version of Flash Player 10 the Sound API has changed a bit.
Most of the changes is very straight forward and only renaming of some methods, events and properties:
SamplesCallbackEvent is now SampleDataEvent
samplesCallback is now sampleData or Event.SAMPLE_DATA
Instead of accessing Sound.samplesCallbackData to write to the output buffer one now use the SampleDataEvent.data.
Tinic [...]]]></description>
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		<item>
		<title>Tweaking the samplesCallbackEvent loop</title>
		<link>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/</link>
		<comments>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:19:34 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[benchmark]]></category>

		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=44</guid>
		<description><![CDATA[Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio.
With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process you [...]]]></description>
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