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	<title>blixtsystems.com &#187; AS3</title>
	<atom:link href="http://www.blixtsystems.com/tag/as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blixtsystems.com</link>
	<description>BlixtSystems Flash Actionscript development</description>
	<pubDate>Tue, 15 Jul 2008 23:22:27 +0000</pubDate>
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			<item>
		<title>Tweaking the samplesCallbackEvent loop</title>
		<link>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/</link>
		<comments>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:19:34 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[benchmark]]></category>

		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=44</guid>
		<description><![CDATA[Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio.
With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process you [...]]]></description>
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		<item>
		<title>Random thoughts on Vectors and samplesCallbackData</title>
		<link>http://www.blixtsystems.com/2008/05/random-thoughts-on-vectors-and-samplescallbackdata/</link>
		<comments>http://www.blixtsystems.com/2008/05/random-thoughts-on-vectors-and-samplescallbackdata/#comments</comments>
		<pubDate>Mon, 19 May 2008 09:11:50 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[FlashPlayer 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=40</guid>
		<description><![CDATA[I have had reason to play around with some of the new functionality of Flash Player 10 and the vectors is just awesome.
On top of the benefits of the strict typing they are about 50% faster than Arrays according to my tests.
Being completely new to the concept, how to create multidimensional vectors was not completely [...]]]></description>
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		<item>
		<title>Sound generation in FlashPlayer 10</title>
		<link>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/</link>
		<comments>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/#comments</comments>
		<pubDate>Fri, 16 May 2008 08:10:23 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=36</guid>
		<description><![CDATA[Finally Flash will have built in ability to access the sound output buffer when using FlashPlayer 10 that just has been released.
Tinic Uro have posted a little information about the implementation.
So no more relying on complicated hacks, this is all the code you will need to generate a sine wave (snipped from Tinics post):


  [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Dreamspell calculator</title>
		<link>http://www.blixtsystems.com/2008/05/dreamspell-calculator/</link>
		<comments>http://www.blixtsystems.com/2008/05/dreamspell-calculator/#comments</comments>
		<pubDate>Fri, 09 May 2008 12:35:30 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=31</guid>
		<description><![CDATA[I added a little application to the download section.
It takes a Gregorian date and converts it to a dreamspell date and then calculates the kin, guide, analog and antipode to generate the affirmation for that day.
For those of you not familiar with the dreamspell calendar it's a reinterpretation of the Mayan calendar by Dr. José [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/dreamspell-calculator/feed/</wfw:commentRss>
		</item>
		<item>
		<title>AS3 example&#8230;waveform display</title>
		<link>http://www.blixtsystems.com/2005/10/as3-examplewaveform-display/</link>
		<comments>http://www.blixtsystems.com/2005/10/as3-examplewaveform-display/#comments</comments>
		<pubDate>Wed, 19 Oct 2005 00:35:38 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<guid isPermaLink="false">http://blixtsystems.com/wp/?p=21</guid>
		<description><![CDATA[Many thanks to Guy Watson who confirmed that the FFTMode for computeSpectrum doesn't work yet.
I was hoping to be able to post a proper spectral analyser for Flash, but that has to wait until the FFT is sorted.
So for now you can check out the code for the example waveform display I made.
It's pretty much [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2005/10/as3-examplewaveform-display/feed/</wfw:commentRss>
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		<item>
		<title>AS3 computeSpectrum and FFT not working?</title>
		<link>http://www.blixtsystems.com/2005/10/as3-computespectrum-and-fft-not-working/</link>
		<comments>http://www.blixtsystems.com/2005/10/as3-computespectrum-and-fft-not-working/#comments</comments>
		<pubDate>Wed, 19 Oct 2005 00:32:06 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blixtsystems.com/wp/?p=20</guid>
		<description><![CDATA[I was very excited to notice that you now with AS3 can retrieve amplitude and spectrum information. I been hoping for this for a long time, and now it's there 
Problem is that it doesn't seem to work properly.
I looked at the example on www.richapps.de and tried it out.
The problem is that accessing the values [...]]]></description>
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