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	<title>BlixtSystems</title>
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		<title>Facebook integration for viral games</title>
		<link>http://www.blixtsystems.com/2011/07/facebook-integration-for-viral-games/</link>
		<comments>http://www.blixtsystems.com/2011/07/facebook-integration-for-viral-games/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 13:16:17 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[ExternalInterface]]></category>
		<category><![CDATA[integration]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=237</guid>
		<description><![CDATA[When doing games intended for viral distribution on the web, integrating with Facebook can be a bit cumbersome. The API seems to be primarily meant for used on a site embedded on a Facebook page, and whats worse, with a viral game you will not have control over the embedding page. Here are a few <a href='http://www.blixtsystems.com/2011/07/facebook-integration-for-viral-games/'>[...]</a>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Audio mixing on AIR for android</title>
		<link>http://www.blixtsystems.com/2010/11/audio-mixing-on-air-for-android/</link>
		<comments>http://www.blixtsystems.com/2010/11/audio-mixing-on-air-for-android/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 09:06:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Pixel Bender]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=230</guid>
		<description><![CDATA[I have been working on a little application which requires mixing of a number of audio tracks. It should be multi-screen and run on PC&#8217;s as well as Android devices. Ideally I would like it to be able to mix at least some 12 tracks, but making that happen on Android is proving to be <a href='http://www.blixtsystems.com/2010/11/audio-mixing-on-air-for-android/'>[...]</a>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PixelBender audio mixer with dynamic track count</title>
		<link>http://www.blixtsystems.com/2010/10/pixelbender-audio-mixer-with-dynamic-track-count/</link>
		<comments>http://www.blixtsystems.com/2010/10/pixelbender-audio-mixer-with-dynamic-track-count/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 11:22:04 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=220</guid>
		<description><![CDATA[Pixel Bender can be a great tool for number crunching, but has a couple of limitations when trying to create an audio mixer. The number of inputs is limited when using PixelBender toolkit to compile .pbj files. Even if one overcomes the limitation by writing Pixel Bender assembly, the track count is fixed to a <a href='http://www.blixtsystems.com/2010/10/pixelbender-audio-mixer-with-dynamic-track-count/'>[...]</a>]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Base62 encode/decode with AS3 and PHP</title>
		<link>http://www.blixtsystems.com/2010/10/base62-encodedecode-with-as3-and-php/</link>
		<comments>http://www.blixtsystems.com/2010/10/base62-encodedecode-with-as3-and-php/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 11:59:09 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=213</guid>
		<description><![CDATA[When passing numeric values to an application using a URL, sometimes one wants to keep them short and have them alphanumeric rather than numeric. Base64 contains a couple of characters that are not URL friendly, and if you remove them you are left with Base62. I needed classes to handle that in both AS3 and <a href='http://www.blixtsystems.com/2010/10/base62-encodedecode-with-as3-and-php/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple rotating preload icon class</title>
		<link>http://www.blixtsystems.com/2010/10/simple-rotating-preload-icon-class/</link>
		<comments>http://www.blixtsystems.com/2010/10/simple-rotating-preload-icon-class/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 14:18:55 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=200</guid>
		<description><![CDATA[A common requirement in applications is to have a small icon that can be used to indicate that some processing or a request is carried out, but not an actual preloader indicating progress. On most projects lately I have been supplied graphical assets for the typical circle of lines with a rotating fade effect. In <a href='http://www.blixtsystems.com/2010/10/simple-rotating-preload-icon-class/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Android is set for world domination</title>
		<link>http://www.blixtsystems.com/2010/09/why-android-is-set-for-world-domination/</link>
		<comments>http://www.blixtsystems.com/2010/09/why-android-is-set-for-world-domination/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 12:53:00 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Speculation]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=195</guid>
		<description><![CDATA[Reading discussions on mobile operating systems, Android is many times pitched directly against iOS and now Windows Phone 7, and the success is measured by comparing the current market share. While that certainly currently is relevant comparison, looking into the situation long term it&#8217;s easy to underestimate what Android will mean for mobile computing. What <a href='http://www.blixtsystems.com/2010/09/why-android-is-set-for-world-domination/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SublimeVideo, what are they thinking?</title>
		<link>http://www.blixtsystems.com/2010/06/sublimevideo-what-are-they-thinking/</link>
		<comments>http://www.blixtsystems.com/2010/06/sublimevideo-what-are-they-thinking/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 19:20:20 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=179</guid>
		<description><![CDATA[I happened to come across the SublimeVideo player some time back and thought it was quite a decent player, especially since the HTML5 version is a lot more fully featured than most alternatives with nice controls, and full-screen emulation. It also provides a nice opportunity to compare performance of HTML5 and Flash video. Not surprisingly since I&#8217;m on a windows machine <a href='http://www.blixtsystems.com/2010/06/sublimevideo-what-are-they-thinking/'>[...]</a>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Jobs lies regarding Flash Security</title>
		<link>http://www.blixtsystems.com/2010/06/jobs-lies-regarding-flash-security/</link>
		<comments>http://www.blixtsystems.com/2010/06/jobs-lies-regarding-flash-security/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 09:42:46 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=151</guid>
		<description><![CDATA[There has been a lot of talk about Flash security lately. First Jobs made some claims about it in his &#8220;thoughts on Flash&#8221; rant,  and now with the recent vulnerability a lot of people seem to think that he has been proven right. But is there any truth in Flash being unusually insecure? Jobs try to back <a href='http://www.blixtsystems.com/2010/06/jobs-lies-regarding-flash-security/'>[...]</a>]]></description>
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		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Showdown: Flash vs. HTML5</title>
		<link>http://www.blixtsystems.com/2010/06/showdown-flash-vs-html5/</link>
		<comments>http://www.blixtsystems.com/2010/06/showdown-flash-vs-html5/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 14:30:04 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=80</guid>
		<description><![CDATA[Heated arguments and benchmarks can be both entertaining and educating, but as they say, the proof is in the pudding. So I thought it would be a good idea to make a list with examples of applications available today using the competing technologies. Have a look for yourself how they compare when it comes to performance, <a href='http://www.blixtsystems.com/2010/06/showdown-flash-vs-html5/'>[...]</a>]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Flash Player will add VP8 support</title>
		<link>http://www.blixtsystems.com/2010/05/flash-player-will-add-vp8-support/</link>
		<comments>http://www.blixtsystems.com/2010/05/flash-player-will-add-vp8-support/#comments</comments>
		<pubDate>Wed, 19 May 2010 17:33:21 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=82</guid>
		<description><![CDATA[So, now it&#8217;s official. VP8 will be open sourced and support will added to the Flash player: http://webmproject.blogspot.com/ It&#8217;s was not a difficult prediction that I mention in an earlier post: http://www.blixtsystems.com/2010/05/why-google-bought-on2/ Notice the absence of Apple and Microsoft in the list of partners. So what does this mean? Like I mentioned in my earlier post, <a href='http://www.blixtsystems.com/2010/05/flash-player-will-add-vp8-support/'>[...]</a>]]></description>
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		<slash:comments>5</slash:comments>
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