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	<title>blixtsystems.com</title>
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	<link>http://www.blixtsystems.com</link>
	<description>BlixtSystems Flash Actionscript development</description>
	<pubDate>Tue, 15 Jul 2008 23:22:27 +0000</pubDate>
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			<item>
		<title>Flash Player 10 Sound API changes, SampleData and SampleDataEvent</title>
		<link>http://www.blixtsystems.com/2008/07/flash-player-10-sound-api-changes-sampledata-and-sampledataevent/</link>
		<comments>http://www.blixtsystems.com/2008/07/flash-player-10-sound-api-changes-sampledata-and-sampledataevent/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 23:22:27 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=47</guid>
		<description><![CDATA[With the new beta 2 version of Flash Player 10 the Sound API has changed a bit.
Most of the changes is very straight forward and only renaming of some methods, events and properties:
SamplesCallbackEvent is now SampleDataEvent
samplesCallback is now sampleData or Event.SAMPLE_DATA
Instead of accessing Sound.samplesCallbackData to write to the output buffer one now use the SampleDataEvent.data.
Tinic [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/07/flash-player-10-sound-api-changes-sampledata-and-sampledataevent/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Collection of tools and resources for actionscript developers</title>
		<link>http://www.blixtsystems.com/2008/06/collection-of-tools-and-resources-for-actionscript-developers/</link>
		<comments>http://www.blixtsystems.com/2008/06/collection-of-tools-and-resources-for-actionscript-developers/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 16:44:39 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS2]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=45</guid>
		<description><![CDATA[I have collected some of the tools and resources that I find very useful when developing Actionscript applications that with the exception of one are free and/or open source.
If you are an experienced Actionscript developer you are probably already familiar with most of them, but there might be one of two that you have missed.
And [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/06/collection-of-tools-and-resources-for-actionscript-developers/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tweaking the samplesCallbackEvent loop</title>
		<link>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/</link>
		<comments>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:19:34 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[benchmark]]></category>

		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=44</guid>
		<description><![CDATA[Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio.
With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process you [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/tweaking-the-samplescallbackevent-loop/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Simple 3-band EQ with Flash Player 10</title>
		<link>http://www.blixtsystems.com/2008/05/simple-3-band-eq-with-flash-player-10/</link>
		<comments>http://www.blixtsystems.com/2008/05/simple-3-band-eq-with-flash-player-10/#comments</comments>
		<pubDate>Wed, 21 May 2008 12:49:32 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Source]]></category>

		<category><![CDATA[FlashPlayer 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=41</guid>
		<description><![CDATA[Yes, a Flash equalizer. We all heard it mentioned before...for some reason the word equalizer has been adopted to mean spectral analyser when mentioned along with Flash.
&#160;
An equalizer will process the sound boosting or attenuating frequencies while a spectral analyser will only show you the spectral content of the audio.
Now with the new functionality of [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/simple-3-band-eq-with-flash-player-10/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Random thoughts on Vectors and samplesCallbackData</title>
		<link>http://www.blixtsystems.com/2008/05/random-thoughts-on-vectors-and-samplescallbackdata/</link>
		<comments>http://www.blixtsystems.com/2008/05/random-thoughts-on-vectors-and-samplescallbackdata/#comments</comments>
		<pubDate>Mon, 19 May 2008 09:11:50 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[FlashPlayer 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=40</guid>
		<description><![CDATA[I have had reason to play around with some of the new functionality of Flash Player 10 and the vectors is just awesome.
On top of the benefits of the strict typing they are about 50% faster than Arrays according to my tests.
Being completely new to the concept, how to create multidimensional vectors was not completely [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/random-thoughts-on-vectors-and-samplescallbackdata/feed/</wfw:commentRss>
		</item>
		<item>
		<title>FlashPlayer 10 support in FlashDevelop</title>
		<link>http://www.blixtsystems.com/2008/05/flashplayer-10-support-in-flashdevelop/</link>
		<comments>http://www.blixtsystems.com/2008/05/flashplayer-10-support-in-flashdevelop/#comments</comments>
		<pubDate>Fri, 16 May 2008 21:52:28 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[flashdevelop]]></category>

		<category><![CDATA[FlashPlayer 10]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=38</guid>
		<description><![CDATA[A new build of FlashDevelop with support for FlashPlayer 10 was just made available:
http://www.flashdevelop.org/community/viewtopic.php?t=3034
I guess I'm off installing Visual C# Express to compile the thing...
]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/flashplayer-10-support-in-flashdevelop/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sound generation in FlashPlayer 10</title>
		<link>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/</link>
		<comments>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/#comments</comments>
		<pubDate>Fri, 16 May 2008 08:10:23 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=36</guid>
		<description><![CDATA[Finally Flash will have built in ability to access the sound output buffer when using FlashPlayer 10 that just has been released.
Tinic Uro have posted a little information about the implementation.
So no more relying on complicated hacks, this is all the code you will need to generate a sine wave (snipped from Tinics post):


  [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/sound-generation-in-flashplayer-10/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Stupid keep it simple?</title>
		<link>http://www.blixtsystems.com/2008/05/stupid-keep-it-simple/</link>
		<comments>http://www.blixtsystems.com/2008/05/stupid-keep-it-simple/#comments</comments>
		<pubDate>Thu, 15 May 2008 23:45:14 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[Accessibility]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=35</guid>
		<description><![CDATA[Simplicity, accessibility and content should always be the main focus when you design, at least that's what we are usually told. But are they actually only factors to consider and sometimes they can be somewhat disregarded in favour of other considerations?
Many times when discussing various aspects of graphics or software design I find that a [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/stupid-keep-it-simple/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Rumours of the death of Flash have been greatly exaggerated</title>
		<link>http://www.blixtsystems.com/2008/05/rumours-of-the-death-of-flash-have-been-greatly-exaggerated/</link>
		<comments>http://www.blixtsystems.com/2008/05/rumours-of-the-death-of-flash-have-been-greatly-exaggerated/#comments</comments>
		<pubDate>Wed, 14 May 2008 20:20:50 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[JavaScript]]></category>

		<category><![CDATA[AJAX]]></category>

		<category><![CDATA[Ramblings]]></category>

		<category><![CDATA[Silverlight]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=34</guid>
		<description><![CDATA[Recently we have seen a lot of progress with the capabilities of Javascript to leverage the capabilities of HTML to do things that was previously only possible using Flash.
Thanks to for example mootools and jQuery you can now create sites that looks like they are made with Flash with nice tweening animations, and of course [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/rumours-of-the-death-of-flash-have-been-greatly-exaggerated/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SVN version control in Flashdevelop projects</title>
		<link>http://www.blixtsystems.com/2008/05/svn-version-control-in-flashdevelop-projects/</link>
		<comments>http://www.blixtsystems.com/2008/05/svn-version-control-in-flashdevelop-projects/#comments</comments>
		<pubDate>Tue, 13 May 2008 00:32:34 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[flashdevelop]]></category>

		<category><![CDATA[SVN]]></category>

		<guid isPermaLink="false">http://www.blixtsystems.com/?p=33</guid>
		<description><![CDATA[A couple of applications that really have helped my work flow a lot is Flashdevelop and TortoiseSVN.
For those of you not familiar with them Flashdevelop is an actionscript editor that integrates with MTASC or  MXMLC compilers and swfmill to include assets into the project.
TortoiseSVN is a version control system which basically is a must [...]]]></description>
		<wfw:commentRss>http://www.blixtsystems.com/2008/05/svn-version-control-in-flashdevelop-projects/feed/</wfw:commentRss>
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