Jul 152008
 

With the new beta 2 version of Flash Player 10 the Sound API has changed a bit. Most of the changes is very straight forward and only renaming of some methods, events and properties: SamplesCallbackEvent is now SampleDataEvent samplesCallback is now sampleData or Event.SAMPLE_DATA Instead of accessing Sound.samplesCallbackData to write to the output buffer one [...]

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May 302008
 

Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio. With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process [...]

May 212008
 

Yes, a Flash equalizer. We all heard it mentioned before…for some reason the word equalizer has been adopted to mean spectral analyser when mentioned along with Flash.   An equalizer will process the sound boosting or attenuating frequencies while a spectral analyser will only show you the spectral content of the audio. Now with the [...]

May 162008
 

Finally Flash will have built in ability to access the sound output buffer when using FlashPlayer 10 that just has been released. Tinic Uro have posted a little information about the implementation. So no more relying on complicated hacks, this is all the code you will need to generate a sine wave (snipped from Tinics [...]

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