With the new beta 2 version of Flash Player 10 the Sound API has changed a bit. Most of the changes is very straight forward and only renaming of some methods, events and properties: SamplesCallbackEvent is now SampleDataEvent samplesCallback is now sampleData or Event.SAMPLE_DATA Instead of accessing Sound.samplesCallbackData to write to the output buffer one [...]

Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio. With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process [...]

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Yes, a Flash equalizer. We all heard it mentioned before…for some reason the word equalizer has been adopted to mean spectral analyser when mentioned along with Flash.   An equalizer will process the sound boosting or attenuating frequencies while a spectral analyser will only show you the spectral content of the audio. Now with the [...]

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I have had reason to play around with some of the new functionality of Flash Player 10 and the vectors is just awesome. On top of the benefits of the strict typing they are about 50% faster than Arrays according to my tests. Being completely new to the concept, how to create multidimensional vectors was [...]

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A new build of FlashDevelop with support for FlashPlayer 10 was just made available: http://www.flashdevelop.org/community/viewtopic.php?t=3034 I guess I’m off installing Visual C# Express to compile the thing…

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Finally Flash will have built in ability to access the sound output buffer when using FlashPlayer 10 that just has been released. Tinic Uro have posted a little information about the implementation. So no more relying on complicated hacks, this is all the code you will need to generate a sine wave (snipped from Tinics [...]

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