When doing games intended for viral distribution on the web, integrating with Facebook can be a bit cumbersome. The API seems to be primarily meant for used on a site embedded on a Facebook page, and whats worse, with a viral game you will not have control over the embedding page. Here are a few [...]

I have been working on a little application which requires mixing of a number of audio tracks. It should be multi-screen and run on PC’s as well as Android devices. Ideally I would like it to be able to mix at least some 12 tracks, but making that happen on Android is proving to be [...]

Pixel Bender can be a great tool for number crunching, but has a couple of limitations when trying to create an audio mixer. The number of inputs is limited when using PixelBender toolkit to compile .pbj files. Even if one overcomes the limitation by writing Pixel Bender assembly, the track count is fixed to a [...]

When passing numeric values to an application using a URL, sometimes one wants to keep them short and have them alphanumeric rather than numeric. Base64 contains a couple of characters that are not URL friendly, and if you remove them you are left with Base62. I needed classes to handle that in both AS3 and [...]

A common requirement in applications is to have a small icon that can be used to indicate that some processing or a request is carried out, but not an actual preloader indicating progress. On most projects lately I have been supplied graphical assets for the typical circle of lines with a rotating fade effect. In [...]

With the new beta 2 version of Flash Player 10 the Sound API has changed a bit. Most of the changes is very straight forward and only renaming of some methods, events and properties: SamplesCallbackEvent is now SampleDataEvent samplesCallback is now sampleData or Event.SAMPLE_DATA Instead of accessing Sound.samplesCallbackData to write to the output buffer one [...]

I have collected some of the tools and resources that I find very useful when developing Actionscript applications that with the exception of one are free and/or open source. If you are an experienced Actionscript developer you are probably already familiar with most of them, but there might be one of two that you have [...]

Playing around with the new Flash player 10 audio processing functionality the need for optimization becomes very apparent when you want to apply effects to several tracks of audio. With a sample rate of 44100 and a dozen stereo tracks we are talking over a million samples to be processed per second where each process [...]

Yes, a Flash equalizer. We all heard it mentioned before…for some reason the word equalizer has been adopted to mean spectral analyser when mentioned along with Flash.   An equalizer will process the sound boosting or attenuating frequencies while a spectral analyser will only show you the spectral content of the audio. Now with the [...]

I have had reason to play around with some of the new functionality of Flash Player 10 and the vectors is just awesome. On top of the benefits of the strict typing they are about 50% faster than Arrays according to my tests. Being completely new to the concept, how to create multidimensional vectors was [...]

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